Now, I wasn't able to put everything in that segment that I would have liked, I'm dealing with modern attention spans here. But, luckily for you, I can expand on the video in this blog. Science has shown that people who read blogs to supplement local TV shows are super smart. The probably even have IQs as high as 150 or something.
When it comes to physical objects in games, as I've said, the current generation of interaction is pretty limited. If you break a crate, it just gets replaced by premade broken pieces. It's not the least bit convincing. It looks weird. But right now, there are many different companies working on simulating materials, rather than just cheat them. Here's a compilation of all the developments that are being made. It'll blow your mind.
Digital Molecular Matter, or DMM, is a relatively new development. It looks awesome, and will make worlds much more interactive. Most gamers have been playing a game and thought "Oh, I'm going to drop this cement block onto this computer monitor." Then when you do it, they just bounce off of each other and you're like "What the hell?! We're living in the future! Why isn't it breaking apart?!"
Animation is also undergoing a new development. Instead of just canned animations, you'll be able to seamlessly combine those with physics-based animation simulation. NaturalMotion has already done this, despite the fact that most games have yet to utilize it.
Everything is going to be procedurally simulated like this. That's what will make it more interactive. You'll be able to push over an old lady in a game, she'll fall over, and look at you, completely shocked. Also she landed on a crate and broke it. Something like that.
Check out the next episode of Double Jump which airs Monday, August 16th, at 8PM!
I love this Show.
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